We all want to be nice, smart people.
UX Tips (3)
A dark pattern is a user interface that has been carefully crafted to trick users into doing things they may not want to do, like signing up for recurring bills or purchasing accessories with digital products.
Research shows that people generally hold their phone in one-hand, using their thumb as the primary navigation tool. Therefore, it is essential to ensure your mobile design is catered, if not optimised, for thumb usage and ergonomics. Ideally, you would want to test the ergonomics of a mobile design with a range of devices and screen sizes but this is not always possible due to time and budget constraints. As an alternative, you can copy and paste these Thumb Zone diagrams on top of your design to check if the main content and functionality are placed within the easy-to-reach zone across devices.
There is no one, correct, or definite solution to a problem. Therefore, when presenting your design solution to stakeholders, you need to be ready to answer this question: “Why is this design better than the alternative?”
You can use the Crazy 8s technique to help generate design ideas in the ideation phase and explore different alternatives. You can even bring a few alternative designs to the meeting and explain why they weren’t as effective as the design you are proposing. Frind out more about the Crazy 8s technique here.